Jinyan Niu

MA Digital Media - Critical Computing

Men and women are originally the product of an ideology. No one can prescribe what men should do and what women should be like. We are essentially just a kind of advanced animals, human beings. So why does anyone in the world discriminate against transgender people? We are just human beings. No one stipulates that girls should not like girls, and boys should not like boys. Even cross-species can have love, not to mention that we are all humans. There is only one person who has the qualities we admire, and we want to live with them, so why should we consider gender? Why should we hide our true inner world?

I hope there can be a corner where everyone can speak freely, talk about their love lives, and share their experiences. . .

Website Link: http://xinli.nianshaoshifandecuo.com/#/

Nathalie Combes

MA Digital Media – Critical Computing

Data Perception

Data Perception’s purpose is to question our perception of data and our understanding of intelligence within computers, technology, and Artificial Intelligence. By gathering data and questioning our perceptions of truths, the project will try to give a useful lesson to the visitors of the exhibition. 

About Nathalie 

Nathalie is a French/American creative based in London. She previously studied Design at UAL and is currently finishing her Master’s Degree in Digital Media – Critical Computing at Goldsmiths University. Interested in the role of technology within society, she tried to explore how data capitalism occurs as well as the perception of intelligence within computers, Artificial Intelligence and technology.

Personal Email: combesnathalie@gmail.com


Miao Qu

MA Digital Media – Critical Computing

This project is an auto-ethnographic journey into the public sphere as a digital individual, exploring a tangled planet, a landscape society where the virtual and the real are entwined, at the scale of the individual.


The project is divided into three phases to explore the relationship between our behaviour in the public sphere and digital technology. The first part, the menu, was created using Arduino and touch vocalisation devices to reveal the impact of algorithms on behavioural decisions and the front end of real scenarios, after using crawler technology to analyse restaurant menu information from Google Maps. The second part, the player. I used conductive materials with Arduino to create a street music compilation, showing the digital migration of behavioural processes in the public domain. In the third part, the covid-19 government policy decisions, public protest, mortality, and memory are audibly restored to the New Crown Memorial Wall in London using conductive ink materials as a way to explore the back-end relationship between the digital world and the real world.

About Miao

Miao Qu used to be a branding and commercialisation practitioner from China. Now he is a term that is difficult to explain.


Aoife McDonald

MA Digital Media – Critical Computing

Physical Reflection vs Digital Projection

Physical Reflection vs Digital Projection is a work-in-progress installation that encourages viewers to engage with their digital self. It explores the complex relationship between humans and digital machines by demonstrating how our online actions are continually monitored and transformed into pieces of unrecognisable data. The purpose of this installation is to generate discussions about technologies role within society and how it is changing our behaviour, where our minds and bodies are being reduced into computable forms. This project began in lockdown when everyone was physically isolated but digitally connected. 


Viewers were invited to press the space key, triggering a code that used OpenCV and ImageMagick to detect and pixelate a face through a raspberry pi camera and then displays the image of their physical reflection they see in the mirror as a digital projection. The images below show some of the results. 

Alexandra Olympia Peristeraki

MA Digital Media - Critical Computing

Is there any internet left out there? 

Sometimes it’s easy to forget the web extends outside the highly controlled curated cyber mall we live in. Is it possible to create independent digital communities without the interference of the Big Tech?

This project attempts to explore the vastness of the independent world wide web by creating a personal website with the simplest HTML. The website acts as a cyber maze and the visitor is invited to follow hyperlink paths that lead deeper into the website or deeper into the web. There is no right or wrong turn, the visitor is free to wander off the boundaries of the website and set their own path into the world wide web, depending on which hyperlink they follow. 

The website acts as a reflection on Alexandra’s relationship with her laptop and her digital self. She uses memes, hyperlinks to her favorite pages, personal images, texts, and scanned hardware parts.

Hardware is the only physical connection to her digital image. In her pursuit to understand better the digital, she breaks apart old laptops, hard drives, cd drivers and she uses the parts to create a deconstructed version of a Personal Computer. 

The visitors are invited to navigate the website on a naked repurposed PC and imagine how the digital world could look like if everyone escaped the boundaries of GAFAM.

About Alexandra

Alexandra Olympia Peristeraki was born in Athens, Greece. She is a video editor,  a copywriter and an art director. Currently she is exploring the digital and how it has affected the world politically and socially through a queer, feminist and working-class point-of-view.